Upgrade your staff into "Siara's staff" after defeating the "The witch of the lake" (100 000 salt to upgrade ! You only have to take 30 of each type of attribute. This goes without saying, but obviously get and use the Bloodflower charm after the Queen of Smiles boss fight. Then learn to roll and parry. I would recommend starting from the Light Armor node, going with Whips 1 (+1 Willpower), Swords 1 (+1 Strength), and then Shields 1 (+1 Willpower) to get there. Buying into Cleric for a Strength build using one-handed Axes/Hammers is a wash in the long run, but at least it doesn't set you behind. For DPS reasons you'll switch to the Scharfichter when you can. Armor: Kraeken Helm, body armor disallowed, Farm the first Bronze Knight you encounter in the Castle of Storms for the Kraeken Helm; remove your body armor prior to equipping it. Did all of the old builds on this page just disappear, or is there something wrong with my computer? Second, you can't actually get a greathammer until The Sunken Keep, so you'll be relying on another weapon until that point.
In your other set, use a magic scaling greatsword with Mossy Charm. Some more good news: weapon buffs like Divine Blessed Weapon boost damage output as a multiplier of the base damage of a weapon (the amount of damage it does before attribute scaling is applied), and greathammers tend to have a very high base damage. JRPG BuildThis build is for people who like to jump around with the agility of a squirrel and wield oversized weapons which weigh more than double what they do.
Focus on Strength (Specifically swords and greathammers) for leveling up. Now unequip that silly shield because you wont be needing it. Starting with the ability to use level 1 prayers is really good. First, though, consider the utility of prayers at low Wisdom. Another advantage of having the Light Armor node at the start is that having a node in the usual starting neighborhood gets you easy access to Swords. It's behind a secret wall under the merchant of that area. With the mage stone buy the first staff ( scrimshaw cane ) and lightning bolt it will be easier at this point. This makes it absolutely terrifying with a Mossy Charm, or even without.
Long range attack, hit super fast with Mossy charm. Beginner : Cleric robe at the beginning, I keep it light so I can dodge attacks easily and fast. You can get away with alot of combos that a knight simply cant. Focus on getting your Strength up ASAP, recommended going towards the Macefighter/Beserker Skills cause there are a lot more Strength stats.
For shields, should you choose to use them, there is the Mirror Shield and the Umbral Aegis. Their armor looks dumb. Kar'hi or Kadania, unkempt hairstyle of cloud color, no beard, red eyes, thief class, Split mask, silver udewa, assassin's tunic, assassin's leggings. Stacking multiple poison inflicting and poison complimentary features to achieve very fast poison build up, while also being able to combat poison immune/resistant enemies or capitalize on already poisoned foes. Lay waste to the enemies of light, Saltborn! Contributions to Fextralife Wikis are licensed under a, Start as a mage and work your way to the Order of the Betrayer, join the order and collect all of the dark spells. Chug your Goldwine and buff your scissors with a Blessed Page before the fight.
I want to play as a tank maining the heavy armor and heavy macefighter perks. Make sure to reach cleric class 4 before the castle of storms and reach reaper class 3 before the dome of the forgotten. My ranking would be: The rings are optional however my default is the ring that decreases focus impact on stamina, bandage ring, the rolling speed ring, and the bloodluster ring. Subreddit for Salt and Sanctuary, the 2D action RPG from Ska Studios. Quite so. With the Drowned Lockets you farmed off of the Saltless, you can increase the Bulwark all the way to +4. If you take a beeline through the Cleric branch, you'll have a total of 25 Wisdom. Creed: Stone Roots and Order of the Betrayer are the only creeds that sell a whip, but the Iron Ones do sell a good number of throwable items, which you'll need. Time to roll a Cleric and see how I do I guess. You'll need 4000 salt so make sure you have that when you get there. transmute your Shrouded bulwark or kureimoa into the black widow. For the rest of the game you'll be putting in points into strength, health pots and dont forget to get at least 2 buffs from the creed devotion. Beginner : The mace with zero requirement which can be obtain from cleric, or certain loot somewhere. To aim for in order; 50ish dex 28-30 will, 50 wisdom(guess which dagger, revive too), class2 mag(undersight), stone roots for creed, BUT dont raise devotion until after tagging all creeds and getting what you want from them first, i like having options later. Now, you're probably looking at the skill tree and saying something along the lines of "But why is it okay to hike through the Mage tree from the central point when it's so bad to do the same thing with the Cleric tree?" Useful with a shield for protection.
You need Swords 2 to use the Black Widow, which scales primarily off of Magic and lets you save the spellcasting for enemies that are either dangerous to engage with the sword, or are situated in a difficult to reach position. Get to an alchemist and transmute your Kureimoa into the Jaws of Death. of course there are Wisdom weapons, but they're a bit meh IMO. The Trinity Scepter is an ugly choice, but it undeniably has a golden color to it, making it a potential choice as well. If you need help, use gold to buy three Locks of Hair from the Trinkets Vendor to buff your sword, and use a leader to get two imperial pitchfires from skullbats and the drowned type enemy that is required. Each hit with knives gets incremental more powerful. This might be doable with light armor and a Kaltic Razor if you want to focus more on Magic, but I think some enemies will be super difficult to deal with without superb dodging or high end shields.Looks like a mistake to get any Wisdom/Prayers. Holy Damage Buffs + Defensive Buffs + Guardian Blade = Righteous Fury.
You can pretty much use this and the thief set found in the Banquet to develop your character however you wish. Make sure that you have different buffs kinds of buffs for maximum effect for each boss and to equip the impen's charm as well.
Proceed to Bring Rain. This will ultimately provide just enough equip load to wield the Saltreaver and wear the Kraeken while staying below 50% burden. Will join the Betrayers when I get access to get the last Incantation, Gravedigger, and the armor. My biggest gripe? Umbral Aegis can be acquired earlier than Mirror Shield as well. Now, after beating the sodden knight, go and get the kureimoa in the Village of smiles. After that you want to rush to the Sunken keep. You can easily farm the Saltless with minimal difficulty. i wanted to say the it would be nice if there was a build that was that you start with pauper and later, sell your starting items and then just do whatever you want. You can upgrade this to whatever, but keep in mind your equipment load. Play as usual, but keep an eye on your elemental balance since you started with a Crystalmoat Ring instead of a Link of Fire and Sky (which you'll find in the Sunken Keep soon enough if you really want one). If nothing else, it serves a fine choice until you get to the Red Hall of Cages to get the Axe of Splendor. Starting Class: Hunter. If you start out as a knight, start with a Amber idol. The Umbral Aegis is all-around a better shield in all but weight, ease-of-use in terms of Class, and Special in that it lacks Reflect. I have lvl 2 and it has a red line through it but I have it equipped and swings normal speed. Also, be aware that heavy armor is pretty bad at the start of the game. You need Shield 1 to use it, and it will complement any one handed weapon well against a majority of the game's enemies if you decide to try using a shield occasionally. This build will allow you to play as Dishwasher from the self-titled game. Strength will also be a key part in this so be sure to have it for a lot of heavy hits and also make you have Bloodflower Charm.
The build is simple, but efficient. These will carry you through most of the game: the former with spin combos, the latter with OP holy damage. Sacred Linens restores something 50+Wisdom points of Wounds, which is crazy. So I'm running around as a Knight with a Shrouded Bulwark in Heavy Armor using Lightning Storm. Solo dagger is so much fun from flipkick to ground slam, virtually no weight, the list of pros goes on and on. First of all, be aware that points you spend on nodes that unlock equipment also boost a related attribute, so even if you never use a whip it's still a point in Willpower, which boosts your maximum stamina (which is a major concern for greathammer users for much of the game). Your other set will be a greathammer for enemies weak against strike damage.
thanks. Note that Divine Blessed Weapon outperforms the consumable weapon buffs now. All of this stuff combined means you can kill just about any enemy in the game in two hits, and 90% of them only take one. :p. Probably the best starting class, you get 3 Blessed Pages, which let you do double damage to the Unspeakable Deep for 90 seconds. And when you hit, you'll hit hard.By the second playthrough you'll be basically untouchable and will deliver consistent and solid damage.this is not a glass cannon build, cause you'll actually have to learn how to avoid damage.I assure you that once you get the gist, it feels awesome.First off, drop as many points as you can in STR in the Sword Skills. The second way to get Cleric 1 is to path through four Wisdom nodes attached to the central health flask. To be honest armor doesn't really matters much to me just the look and as long as it is light and keep you dodge fast enough from attack its good.Certain bosses with elemental damage will required changes accordingly. This build is soley based on Endurance due to the weapon and armor you equip. I'd recommend you use the Kureioma up until you get to Castle of Storms, take a short detour to the Dome of the Forgotten to farm the Whisperlady's ashes to transmute with an amber idol and a Varangian Spatha which is easily obtained from a blacksmith. I have no slots left for any prayers, though I really wanted Sprites. also, when i said starting items, i ment only weapons. Haymaker is in village of smiles, uppgrade to Red Eclipse at red hall of cages, uppgrade to Gravedigger at the ruined temple. Yes, but this is talking about having an efficient starting class, and then explains why prayers are good from early to late game. This way sucks because Wisdom doesn't help these prayers all that much and if you had started with a Cleric to begin with, those four black pearls could have gotten you another health flask and an energy flask (a couple more Mendings, basically) already. Due to excluding the shield from this build, mobility improvements will be required, such as wrapped link for faster rolls and fused metal ring for higher endurance, also mossy ring will be very useful for stamina regeneration, but you can take any other set of rings for your purposes. And transmuting it will cost 3000 souls. Follow the link for more details. This is easy if you invest points into Berserker for the ability to wield the Axe of Splendor, which is hands-down the most gold weapon. If you're going for a mage build, I'll hardly suggest you to find the first thunder spell after you kill the Sodden Knight. (This build can easily take down the final boss by consistently stun-locking him with Dark Coil).
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