Did you check their stats? 681 [SCRAP] ArmouredCarriers. I have gone entire games without getting a single hit. Gunboats. Production of the Japanese 40 mm Bofors began in late 1944; The Japanese version of the 40 mm Bofors had a defective fuse design which limited its effective range to ~3.0 km.
My solution has been to practice on co op to see how to make walls of torps ("straight" and diagonal ones). It was like 8 vs 12.
i can't sail off alone. Thanks for the advice, what upgrades/commander skills do you use? Someone’s camping behind an island? I'm not in that much of a rush for your answer. Your RPs regenerate boost very fast and have little of it, your TBs fly in the set of 2 so the skill would only apply to the last 2 and your DBs are... very situational and usually have enough boost to not leave you wanting.
Fire Prevention -10% to the risk of fire.The maximum number of fires on a ship is reduced to three. 2 days ago, a hakuryu player killed a shimakaze, a benson, an atago and a tirpitz even before they really had a chance to engage the enemy. They melt so fast anyways so it might be worth going for speed and resupply instead. Zulu Hotel+50% Commander XP earned for the battle.
I can even hit DD hard with Tiny Tims this way. Use the 4 spread.
Press question mark to learn the rest of the keyboard shortcuts. However i wonder if "tank" building the planes is even worth it atm. Juliet Yankee Bissotwo-20% to flooding duration.
Survivability Expert +350 ship HP for each ship tier.+15 aircraft HP for each ship tier. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Last GaspCompletely restores the engine boost for the last attack flight of the carrier's planes. Thanks!
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Like what the fuck happened? References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks.
Not to mention that the squads have way less health than the Midway or Audacious... sure, the dive bombers and torpedo bombers are slightly faster, but how helpful is that speed when you are just sitting in AA during a dive bomb run?
Superintendent +1 additional charge to all consumables mounted on a ship. Hakuryu 0.8.0 builds. If the CV Player is good which i think a hakuryu player is, then yes, she is insane.
+10% to continuous damage from AA guns. High Alert -10% to reload time of Damage Control Party consumable. First of all, the 4x torpedoes are terrible! A game about huge boats. Torpedo Armament Expertise -10% to reload time of torpedo tubes. Any mistakes in my speech are to be excused since im on my phone, In the current (unofficial) clan-liga 2 carriers per team already happening :p. If there are still people out there who play TX CV, then you can expect them to be really good, and in your case the haku-captain was just a lot better than the midway. Link to post Share on other sites. I don't think it is "obvious" at all. Discussion. Hey everyone. The must-haves are: This costs 11 points (and there's obviously the need to take at least one 2p skill to get the p3+ "must-haves". These are pretty solid planes against the right targets. I took it as the "obvious" skill, but after testing with/without I cant see a noticeable difference. Press J to jump to the feed.
It helps to find a target that will separate themselves from their fleet if they turn … Thanks! As for the skills that aren't quite as mandatory: 1p: Cant tell you much about the rest, but the AP bombs sound like their working as intended. The tier 1 skill reduces the respawn time by 5%, so a 60s respawn would become 57s. I take the time to line up a perfect run but it doesn't matter because it can still be dodged easily.
maybe so yes. Inertia Fuse for HE Shells +25% to the armor penetration of HE shells.-50% to base chance of fire caused by HE shells.
Compared to Midway it’s not as flexible sure, and IIRC Sub_Octavian said that the 4x torps might get some love in the future. Either way, 5% (10 for DB) doesnt seem to make enough difference to be worth 4pts. As far as i know a midway is still a touch better than haku, but ijn always has the advantage of more (smaller, weaker) squads, so if you are good in micromanagment, you can do a lot of stuff at the same time.
Sight Stabilization Speeds up the aiming of a carrier's aircraft.+7.5% attack aircraft and torpedo bomber aiming speed.+15% dive bomber aiming speed. SIX drops per squad with the upgraded 2x torpedo squad?
Also, even if you drop max range, you're going to find yourself deep in enemy AA anyway because the squadron keeps moving forward when you're torping and planes aren't good at turning. Leviathan+50% XP earned for the battle.+100% Commander XP earned for the battle.+200% Free XP earned for the battle.+20% credits earned for the battle. share.
AND they get shot up with one attack so much that the last strike is mostly irrelevant anyway. Mike Yankee Soxisix+5% to secondary battery maximum firing range.-5% to maximum dispersion of secondary battery shells.-5% to secondary battery loading time. It helps to find a target that will separate themselves from their fleet if they turn towards your torps. This guide will not be for those who have never played CV’s. But yes, I definitely lose far more planes in it now to BB AA than I ever have before.
Close.
They are situational, but they nuke cruisers and lightly armoured battleships.
but also, was it early in the game when his AA was still all in tact? AP bomb don't need follow up , drop once and run. Wyvern+50% credits earned for the battle. My Montana specced for AA can skill take hits when focussed by a CV... p.s. As for the skills that aren't quite as mandatory: - IEB would be nice in case of having spare extra point. I do about twice as much damage per game in Hakuryu than Shokaku.
I always start attack at 5 km, seems to be intended as during attack planes have 30 % more armour, which is enough time to close all reticules or aiming windows, if slight mouse aiming corrections are used during the attack run also. Beta Testers. EDIT: lol Mister_Greek beat me to it. I have even put my midway captain in a Langley that's what I feel about the Midway at present. The only thing you can reliably strike launching from max range is a ship that's AFK.
from Shoukaku to Hakuryu and from Hermes to Audacious)? I was wondering if anyone has a good post rework build for the Hak that they wouldn't mind sharing. This page was last modified on 30 October 2020, at 07:18. The AP bombs are superb, the 2x torps are fast and hit hard.
I won't go into specifics how to play a midway properly against a lone monty. Even most cruisers struggle to avoid torps with that short a time window to react, and hitting DDs is quite feasible. the 2x are played the same way as shokaku. With guns. Direction Center for Fighters+1 fighter to carrier fighter squadrons or catapult fighters. 1 Share this post.
They shouldnt be used against destroyers, like AP shells shouldnt be used against destroyers.
One green plane and one red?
Posted by 1 year ago. It's still not a contest, sadly. If you don't have a good target to torp, take the AP divers out and either conventional drop a lightly defended target or slingshot a heavy AA cruiser to make torping easier later. all he needs is ONE cruiser with him and he cannot be touched. fair I have an 11 point captain, but I only have 66 for AA on mine.
Have to say , with Ryujo I have nice games. Especially with no lead indicator.
The Hakuryu (白竜, "White Dragon") is based off of Project G15 "Taiho-Kai" which was an attempt by Japanese designers to create a successor to the flawed Taiho class. It was like 8 vs 12. I like some of whats been proposed in 0.5.7, but I still retain hope that they will finally balance aircraft carriers both against surface ships and themselves though I don't have much of it. So how do you use the 2x torpedoes without losing all your planes given the massive squad size? Manual Fire Control for Secondary Armament Tightens dispersion of secondary batteries.-15% for Tier I-VI ships.-60% for Tier VII-X ships.Manually selected target only. So use those bombers intelligently and farm all the BBs and heavy cruisers you can. I like the plane speed and general HP but it didn't take long to get "nice drop bruh" comments from teammates wondering wtf I was doing with torps.
This thread is archived. Battleship AA should not ever be able to stop the attack of a same tier aircraft carrier nor even make the attack prohibitive in cost even if it gets through, when i first got my midway, the only thing that could seriously hurt my planes were enemy fighters and cruiser AA, BBs couldnt do that much. The whole reason I wanted the Hakuryu was for this specifically, bought it with free exp... man that was a waste. Recommended Posts. I find it easier to drop enemies, I don't have to lead as much.
The enemy hakuryu managed to completely shut the midway down, hunt both our DDs, me included, plus sink 3 battleships. Red one explodes? 8.0 CV Captain skills? Whichever you prefer, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Aircraft in World of Warships come in several variants: some launched from aircraft carriers, some launched from catapults aboard traditional surface combatants.
Just got this myself. Against light AA protection, you can get all 6 off without the heal, and against moderate AA protection, good timing on the heal will let you get 5. I switched it many times but saw no noticable effect. On the other hand, Hakuryu's armor is concentrated on the flight deck and main armor belt, with the rest of the ship … Second lowest plane health among Tier 10 aircraft carriers after German carrier, Manfred von Richthofen. No boost to continuous damage in a reinforced sector. Tier VIII's Richelieu possesses more than a passing similarity to Tier VI premium Dunkerque, but provides greater flexibility.
Do the sets change (and if they do, how) as I move up the tiers (i.e. Alternative space camo is available during Halloween. share. Jack of All Trades -5% to reload time of all consumables. The only time stealth dropping ever scores a hit is just through blind luck spamming them over and over, if you throw enough shit at a wall eventually something sticks.
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