This effect will stop when Scarab Armor reaches 100% or Inaros only has 2 hit points left. The siphoning beam from this ability pulls enemy towards Inaros much like Devour, and can be dispelled by Nullifier Crewmen, or Scrambus-type enemies with ability neutralising effects. Rising from the sands in Update 18.5 in March of 2016, he quickly became a mainstay as a solo frame without so much as a rework or design pass.
Adaptation is not essential, but will help out quite a lot. Next time think before writing, learn to express yourself better and MAYBE your idea might make it into the guide.
But standing still for several seconds without dealing damage to your surroundings is very dangerous and simply a bad choice. If you don’t find yourself having energy problems, feel free to switch out Streamline for Stretch or Intensify. However his logic was to have a very high eHP and status immunity with Negation Swarm. The Warframe can be any Rank, but you cannot subsume a Prime Warframe. While Sandstorm is active, Inaros moves slower and takes less damage.
Arcane Grace and Guardian helps too.
If you decide not to use any outside regeneration, frequently using your first ability is very important. – 3x Umbral Mods isn’t really usable. This projectile will infest enemies with scarabs on contact and they will receive Corrosive damage over time.
Also a Kavat with 13k+ Hp that heal you is another easy way to regenerate that EVERYONE can easily obtain.
Now my Inaros (Prime) build consists of Rejuvenation, Umbral x3 mods, Adaptation, Rage/Gladiator Finesse, P.Flow, and 8th slot can be for negation swarm, gladiator Aegis/Resolve and so forth.
Your second ability though is not worth using it, even though it will replenish some health. If the enemy Inaros is siphoning from is killed by an ally, it will still count towards his revival. Also the extra sprinting speed is nice, which is why you’re using Rush in the exilus slot. Your second ability though is not worth using it, even though it will replenish some health.
Ability Duration mods affect the damage over time duration of Desiccation, the quicksand duration of Devour, the energy drain of Sandstorm and the duration of Scarab Swarm. Blinded enemies are opened to Melee Finishers, and stunned for a short Duration.
Inaros sinks an enemy target in quicksand for a period of time, incapacitating them. This version of an Inaros build revolves around your third ability, called ‘Sandstorm‘. This build is highly specialized and you probably will only use it on the Profit-Taker Orb fight. It's simple, fast to cast and activate, and dramatically increases the damage output of weapons using punch through or area-of-effect abilities such as Vauban's Photon Strike. Don’t forget to use some form of health regeneration, since you don’t have any shields to protect your health pool.
Inaros is resistant to Damage in this state, but unable to use other Abilities or weapons. Learn to take criticism. Targets affected by this will create an aura around them that will restore health to Inaros and his allies, as long as they are in range. While in flight, the swarm projectile has a small area of effect that infests enemies in its path with the effects of the Scarab Swarm.
This Ability’s lockdown is useful for neutralising powerful or hardy enemies such as the Bursa, Ancient Healer, or Bombard to remove them from the field for a short time, allowing your teammates extra time to clear other mobs or run through the stage. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. First, it must be charged by holding down the ability button. Sandstorm will pull in nearby item drops like energy orbs and ammo, allowing Inaros to replenish his Energy and Health while channelling this Ability. Depending on your build, picking Energy Siphon might be worth using, too. This will deal damage over time to this enemy while, at the same time, restoring the health of shields of the one doing the devouring.
Ability Strength mods affect the initial damage and damage over time of Desiccation, the damage of Devour and Sandstorm and the damage and healing of Scarab Swarm. Having no shield means that your Hunter Adrenaline give you energy 100% of the time, and the huge health pool compensate the absence of shield. I created an account and got Inaros (added… Since you don’t have any shields, Hunter Adrenaline is a very strong mod and will help with your low energy pool and potential energy problems. Become a Cephalon today and join in the fun. Component blueprints are awarded from progressing through the Sands of Inaros quest, which is acquired from the Void Trader on any Relay. When this ability is held, Inaros stands stationary and converts his Health into Scarab Armor at a set rate not affected by Warframe Mods. His first and second abilities even restore some life, so you don’t necessarily need more regeneration. Natural Talent is a Quality-Of-Life mod in this circumstance and will make sure that you can quickly use your first ability to heal yourself without losing too much time. These cookies do not store any personal information. Required fields are marked *. Enemies caught in Sandstorm are affected by Slash Damage over time, and will be flung away from the Sandstorm.
Range and strength are your main focus, while you also want to stack some efficiency. And while you need to finish the Sands Of Inaros quest line before crafting this Warframe, getting this quest is also unusual: You can only buy it every two weeks from Baro Ki’Teer.
Desiccation does an inital burst of Damage, and initiates a Damage Over Time effect; this DoT is converted into Inaros’ health pool at a rate of 25% while the ability is active. Your email address will not be published. Holding down the ability button will tether the enemy, dragging him towards Inaros which will start devouring automatically once the enemy is close enough. Inaros is a name that most players of the game will tell you is synonymous with “unkillable”.
Inaros is a very strong tank, who do not rely on shields (he does not have any!) Teammates can also interact with a target affected by Devour, making them immune to Damage and consuming the target while the interact key is held.
The Tank Build These cookies will be stored in your browser only with your consent. All of these effects can spread to nearby enemies from units already infested with scarabs. The siphoning beam from this ability pulls enemy towards Inaros much like Devour, and can be dispelled by Nullifier Crewmen, or Scrambus-type enemies with ability neutralising effects. Inaros’ second ability is Devour.
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Furthermore, Inaros has three (!) Also, you should always use Vitality in your builds, because a fully maxed mod will raise your health pool to 4.620 points.
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Keep in mind he doesn’t have rage or even P.flow. If you want to criticse, at least be constructive. This category only includes cookies that ensures basic functionalities and security features of the website. Your 1 regenerate HP over time and a HUGE amount when killing an enemy. WARFRAME. That lead me to this website on a player creating his own logic for Inaros. This ability has two components.
All abilities you can subsume
I thought about deleting your comment, but I guess I leave it up as a teachable moment: – You are super rude. Having 8+k HP is the BEST way to Tank as Inaros, your “Tank Build” imo is bad and misleading to everyone new to Inaros that look up on your guide to have some clue. Note: Inaros’ blueprints and parts come from the Sands of Inaros Questline, which can be obtained from Baro Ki’teer.
Then he belittles my build stating: “And you got that wow synergy with P.Flow, Rage and G.Finesse, and you probably thinking that this synergy is so damn great and gives you so much eHP. Other than that, this build is very simple and will allow you to run around, using whatever weapon you like while you’re tanking huge mob groups without any problems.
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When this ability is held, Inaros stands stationary and converts his Health into Scarab Armor at a set rate not affected by Warframe Mods. But playing syndicate weapons like the Vaykor Hek or using Rejuvenation as your aura mod can be very beneficial in longer missions.
Item Count; INAROS NEUROPTICS. Going for Rejuvenation is very beneficial for Inaros, since you almost always are in need of some health regeneration. Tip: If you want to know more about Inaros and his abilities, feel free to take a look at the wikia page! It’s kinda weak you know?
If there’s a problem that Inaros can’t solve by throwing sand at it, he hasn’t found it yet. What you should’ve done is writing ‘Hey, I do have another build idea and it is very strong.” and then explained your build. Inaros blasts enemies in front of him with a wave of sand, blinding them and opening them up to melee finishers. Your email address will not be published. Inaros flings a wave of cursed sand at enemies, stunning all enemies in Range of the Ability and blinding those facing Inaros. Inaros is a solo player’s dream frame, with a kit that focuses on single-target lockdown all the way up to massive crowd control and Damage over time, which feeds back into Inaros’ large Health pool and increases his resistance to incoming Damage. Other than that, don’t forget to use your fourth ability to gain some damage reduction and to heal yourself up if needed.
The damage over time will ramp up to a maximum over a short period of time.
If you don't like that, feel free to not use our website.
Squad health restore or air support can be used as well, but make sure to always have enough of those in equipped.
Once a targeted enemy’s health has been depleted while Inaros (not a teammate) is consuming them, a Sand Shadow is summoned.
Your email address will not be published. That said, picking a Naramon polarity for your aura slot also has it advantages: Corrosive Projection does work very well with your groups, especially if you find allies who also use the armor reduction aura. His abilities allow him to disrupt and drain enemies of their life force.
If the incapacitated target dies from being devoured it becomes a Sand Shadow, a friendly copy of that enemy unit that will aid Inaros. Inaros isn’t supposed to depend on an eHP. Inaros traps a target in quicksand and on holding the Ability will draw them in and begin dealing ramped-up Damage over time, restoring his own Health and making him immune to Damage and Status effects (referred to below as ‘consuming’).
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