war thunder which nation to choose

These tanks are powerful weapons in the correct hands, capable of selecting targets of importance and dispatching them in quick order – however, one must be mindful of one's surroundings since the only protection early USSR tanks have is natural cover or distance. Once that's done, aim at the left to knock out the loader, so if he is able to fire, the next shot will take a longer time to follow-up. This gives them an advantage in Realistic battle mode.

Now, it is time to select the game mode for the match. The 3-inch Carrier Gun and Churchill follow the same pattern of slow speed. Any tank can play this tactic really, its just two factors that matters the most now, how many tanks your team has and the penetration value on your gun. The American starter tanks epitomize the rest of the American tech tree with a mediocrity that gives each tank a balance of firepower, mobility, and protection. Arguably one of the least looked at part of tank upgrades, crew skills can play a big role in the firepower and mobility of a tank. © 2010—2020 by Gaijin Entertainment. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0.5 point to the overall crew level. Now that the tank is finally track-on-the-ground and ready to rumble, the one thing to keep in mind is to play the objective. This is especially important if artillery is incoming onto the location; as exposure to this attack is detrimental to anyone's health, movement to another firing location will make the incoming rain of explosions miss your vehicle. Italy would definitely be the bottom of my list of starter nations. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. While a few more lightly-armoured, open-topped tank destroyers exist by Rank IV, the solid armoured casemate designs remain a prominent figure in the Soviet tech tree. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top.

Positioning yourself away from the capture point at a vantage point around the zone so you can give supporting fire to any teammates that are at the zone, but if the enemy manage to get to the zone and none of your teammate are on the zone, the zone will be captured by the enemy easily, or neutralized if you are able to knock out the enemy on the zone before they can capture it. Thus, early German tanks must make the most of their mobility to establish an advantageous position and then relying on their guns to defeat the enemy. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. After an "Expert" qualification is gained, the next step past a maxed out "Expert" crew is the "Ace" status, which enhances the reward to an additional 5 point to every crew skill. No fancy long shots or skillful maneuvers, just getting up close and personal with the enemy, front and center. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount.

It generally can be annihilated even by 7.62 mm machine guns from the rear, and by 12.7 mm machine guns from the front, but it's extremely fast on roads, very small, and usually can use hull down positions, even in arcade mode. Starters: A good mindset to have is to not view exposure as a mere state, but rather as a conscious, active decision. You could make them work but it's not as easy, mostly because they lack oneshot kill mechanics. Overwhelm them, swarm them, but do not give the enemy the edge because in brawling, anything is exploitable. The early British tanks are defined by speed and adequate firepower. Aim for the sides of the turret, the areas that look like the "cheek" on a face. Between Russia and Germany most players agree that Russia is better and more newbie-friendly. You have experienced your first match in War Thunder (or at least one that you have a good awareness on what's actually happening). I created this to try define each nations strengths and weaknesses as has already … These are weak spots and are much weaker than the frontal hull. Tank destroyers in the American tree are quite unique compared to other nations' as they are primarily turreted designs. : ) It seems that you've figured out thing for yourself mostly. There are other things to consider about the German tree besides those fancy Tiger tanks in Rank III-IV, hold your horses. I saw a lot of people complaining about the British tanks, that they suck and that they are difficult to play.

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