quake 3 cvar list

Dieser Code unterliegt dem Copyright (c) 2000 von Mark "WarZone" Smeltzer. Delay (in seconds) before player can change teams again, test particle visualization, set by the particle editor, name of the particle being tested by the particle editor. Many bot debugging features are disabled if this is not set to 1, Debug bot air vehicle usage. Sets the bot's default AI skill. 0=disables,1=toggles. disabled triggers are drawn grey. 2 = Bring it on Rocketlauncher usw. 512 = Machinegun Consider object as occluded if less or equal than x pixels are visible.

inc [amount] 0 = bots will not be loaded in the game. send her a PM, im sure she owns/runs that server The bottom graph (green/yellow/red): A vertical line is painted for every received snapshot.

A, fraglimit "20" set fraglimit on a server (0 is no limit) S A, freelook "1" steer aim and control head movement with the mouse…a must (c: A, fs_basegame "" allows people to base mods upon mods syntax to follow I, fs_basepath "" set base path root C:\Program Files\Quake III Arena for files to be downloaded from this path may change for TC's and MOD's I, fs_cdpath "" possibly a variable to use when the full CD was copied to the HDD I, fs_copyfiles "0" toggle if files can be copied from servers or if client will download I, fs_debug "0" possibly enables file server debug mode for download/uploads or something, fs_game "" set gamedir set the game folder/dir default is baseq3 (other for MODS) S I, fs_homepath possibly for TC's and MODS the default is the path to quake3.exe I, fs_openedList "" variable holds a list of all the pk3 files the client found I, fs_referencedList "" variable holds a list of all the pk3 files the client loaded data from I, fs_restrict "" demoversion if set to 1 restricts game to 4 arenas like the Q3A demo I, g_aimTest "0" removed possibly was a cheat (bot like aiming), g_allowVote "1" toggle the use of voting on a server. prints which surfacetype the player is walking on, Prints out frame commands as they are called, Output information for GUI-based renderWorlds. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, Cause a program break to occur inside the bot's AI, 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, 0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away, Debug various bot subsystems. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER. Event EV_ITEM_PICKUP2 werde ich weiter unten erklären. Take your favorite fandoms with you and never miss a beat.

Thus, it is possible to set any cvar in QuakeForge. from the source code comments cg_predict.c, cg_extrapolate "1" toggle blending of animations from one to the next (like a segue) - Andre, cg_footsteps "1" toggle the footstep sounds of all players (cheat protected) - LOKi C, cg_forceModel "0" force model selection, also forces player sounds "John Carmack" A, cg_fov "90" field of view/vision "90" is default higher numbers give peripheral vision.

I miss him I miss ED and I miss great games on their server. a value of 1.0 imposes no lag at all (shaft is always rendered on the crosshairs). Listing of currently banned IP's (the banned list). NextWeapon() und PrevWeapon() dienen, um vorwärts und rückwärts durch Used to ensure a minimum numbers of players are playing on a server bots are added/removed to get the specified number of players in the game. völlig variabel. [sv_cheats must be on] give all - Receive all items. Wie der Name schon seta fills the spectator list with fake players, show info about wheeled suspension feedback, show info about wheeled surface friction feedback, show info about the pseudoHover component, displays the current spread value for the weapon, disables vehicles spawning from construction pads, disassemble script into base/script/disasm.txt on the local drive when script is compiled, allows dragging physics objects around by placing the crosshair over them and holding the fire button, Draws numbers above the player's head every time they take damage ( Must be enabled on the server too ), forces clearing of color buffer on main game draw (faster), displays timing information for each game frame, wait for players to ready up before going to the next map. snaps "20" set the number of snapshots sever will send to a client (server run at 40Hz, so use 40, 20, or 10) -Randy U A, snd "visor" select which model sounds your player uses (mix it up) U A, sv_allowAnonymous "0" possibly to toggle the allowing of anonymous clients to connect to your server S. sv_allowdownload "1" toggle the ability for clients to download files maps etc. Log in sign up.

enabling this option will make the player physics the same for all players independent from their framerate. CGrenade use. Dieser Code ruft UpdateWeaponOrder() sobald die cvar "cg_weaponOrder" verändert

Bist du schon einmal in Quake3 über 16 = Lightninggun free for all, tournament, team deathmatch, and CTF I do not know if you can deviate from the keywords the way Zaphod laid them down in the whatsnew.txt S, sys_cpuid "33" more snooping into your CPU, sys_cpustring "" variable holds a string that identifies your processor, team_headmodel "" set head of team_model to a head that will only be used during team game play U A, team_model "" set player model that will only be used during team game play U A, teamoverlay "0" toggle the drawing of the colored team overlay on the HUD U R, teamflags "0" set flags for team play (probably will be a hex value like deathmatch flags) S A, teamtask "0" variable holds the number of the team task you are currently asigned 1 - offense 2 - defense xx/xx/xx . To enable commands you must use / or \ before the command. Amount of time a bot thinks about a move before making it. Useful for debugging bot behavior.

A, g_forcerespawn "10" set the respawn time in seconds, 0 = don't force respawn, g_friendlyFire "0" toggle damage caused by friendly fire 1 = can kill or injure teammate A, g_gametype "0" 0 - Free For All 1 - Tournament 2 - Single Player, to start a dedicated server in tournament mode, you would use: quake3.exe +set dedicated 2 +set sv_zone tournaments +set g_gametype 1 +map q3tourney2, "Graeme Devine" thanks also to TheKiller, 5 - One Flag CTF 6 - Overload 7 - Harvester (Team Arena only), g_gravity "800" set the gravity level. 256 = Gauntlet Regeneration powerup time in milliseconds for a machinegun kill. the default configuration is set to allow the game to run on a 64 MB system. 4 = Grenadelauncher Client will spawn with the weapon in hand that he had in his hand before he died. 0=disables,1=toggles.

Damit sind wir fertig mit cg_main.c. type: string [english, spanish, italian, german, french, russian, polish, korean, japanese, chinese], the light color to be used for a 'testlight', if true, advanced driving controls are activated, if true, advanced flight controls are activated, if true, will switch to the next usable weapon when the current weapon runs out of ammo, positioning of player clan tag. 4 = Grenades - Ammo Grenadelauncher cg_local.c U A, cg_stats "0" toggles display of client frames in sequence missed frames are not shown, cg_stereoSeparation "0.4" the amount of stereo separation (for 3D glasses!) Das ist wichtig, da der neue Clientcode nicht mehr zu Standard Q3A Servern kompatibel ist.

Print a list of all cvars known to the engine (engine created or user created). int RateWeapon (int weapon); I wish you could make the big balls smaller now those are flares C, r_fullbright "0" toggle textures to full brightness level (is set as a cheat code?) more of the room, to get a better feel for who's in there before you jump in. ban Gauntlet(1), Shotgun(2), Grenade(4) (1+2+4=7) --> set weapflags 7

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