There are two generators to the side of the player. The Plushkins behave identically to the Plushbabies, and as such will jumpscare the player if they fail to locate them in time. He is more direct when it comes to reaching the player, staying in the dark and out of view as he beelines toward The Office.
It is also the only installment in the series to not include static when the protagonist dies. Toy Freddy is similar to Toy Chica in that the player must wear the Freddy Fazbear Mask and look at him when he haywires, but he has an additional mechanic exclusive to him: Occasionally, Toy Freddy will rapidly drain the player's flashlight battery.
Deaths that happen in the DLC mode Curse of Dreadbear take the player to a Halloween-themed Game Over room. Funtime Foxy & Lolbit will jumpscare the player if they bump into them in their respective levels.
Happy Frog attacking the player, animated. Toy Chica attacking the player, animated. Withered Freddy, Withered Chica, and Toy Freddy simply pop up in front of the player, seeming to either bite or grab them.
The Music Box in Prize Corner (CAM 11) must stay wound and playing. Springtrap attacking the player from the left side, animated. Nightmare's jumpscare also appears to be the quietest jumpscare in the game, if not the whole series, as it is not nearly as loud as any of the other animatronics'.
A candelabra with green flames sits next to the TV which can be interacted with. Credits. Over the greater part of that, there are even exceptional legend cutscenes to be found! Jack-O-Chica attacking the player, animated. Like Baby, she decloaks and haywires frequently, but her higher difficulty makes her quicker to attack.
On Night 2, while hiding under the desk the player must prevent Bidybab from opening the doors, if the player fails, Bidybab will enter and jumpscare the player. The jumpscares are small in quality when looked at through the files, but are enhanced when in-game. Freddy Frostbear makes his debut in Five Nights at Freddy's AR for Christmas. Chocolate Bonnie attacking the player, animated. The player must face them and hold down the shock button to fill up a meter behind them. In the Fun with Plushtrap/Fun with Balloon Boy minigame, the player must use their flashlight to ward off Plushtrap/Nightmare BB.
The sound Nightmare and Nightmarionne makes when attacking the player. This mode might be difficult to beat, but that doesn’t imply that individuals wouldn’t attempt. Burnt Foxy's jumpscare in Parts and Service, animated. When the player is attacked by Bonnie or Chica, the screen will shake, but they can still look left or right, and if one of the doors is closed, the doors won't shake. She will not make clinking noises, will speak to the player, but when she goes Haywire, the player has to put the Freddy Fazbear Mask, making her go Haywire often. Springtrap is the hardest animatronic to defeat. If Plushtrap gets too close before this, he will jumpscare the player. Whenever he bangs on the door, some of the player's power is drained as a result. Several of these nonlethal hazards are characters returning from previous games, such as Phantom Freddy, Phantom BB, Phantom Mangle, and Bonnie, all of whom can cause temporary visual or auditory disturbances following their jumpscares. The percentage of power drained follows the equation 5n-4%, where n is the number of times Foxy has attacked, including the current one. When Springtrap goes Haywire, the player has to check if his eyes are red or white. It was proved that looking too much at the cameras doesn't actually trigger Foxy - he will keep missing his movement opportunites until the camera is down. The sound made when Springtrap attacks the player.
Ennard's jumpscare at the end of his Blacklight Vent Repair level, animated.
This is an inverse view of the Game Over screen from the first game, where the player is treated to a third-person view of Mike Schmidt having been stuffed into a suit.
— Toy Freddy after jumpscaring the player, Ultimate Custom Night.
Rockstar Freddy attacking the player, animated. This can be easily avoided by returning to the Monitor quickly. Sometimes, when the power goes out, players can still view the Monitor. Rockstar Foxy attacking the player, animated. If the player is viewing the Monitor and hears the faint sound of breathing/moaning, it means that either Bonnie or Chica will be waiting to attack when the screen is lowered. Certain dolls can add new enemies to your mashup that seem to appear out of nowhere.
If the player does not switch cameras before lowering the Monitor, Phantom Puppet will appear in the Office, right up in the player's face for roughly 18 seconds. https://fnafs.fandom.com/wiki/Jumpscares?oldid=754. Golden Freddy is a secret fifth enemy that appears under certain conditions: on any night, especially Night 1 and Night 3, there's a small chance that the poster in the West Hall Corner (CAM 2B) can change from a picture of Freddy to the picture of Golden Freddy.
Freddy Fazbear's jumpscare in the Office. If the player tunes the incorrect note on Bonnie's guitar or tries to close his face before putting his eyes in, he will jumpscare the player while being completely faceless. If the player doesn't turn the beacon on for too long from the Funtime Auditorium, Funtime Foxy will pop out from the darkness and jumpscare the player, resulting a Game Over.
Nightmare Chica's jumpscare from the Bedroom. All deaths in this game take the player to the Game Over Room.
Grimm Foxy attacking the player, animated. This is a very common way to die, especially for newer players, as they tend to use too much power during the night. Unlike the other three animatronics, Foxy stays in Pirate Cove until he is triggered to attack, which happens when the player watches the cameras too little.
The sound made when Mangle attacks the player. Scrap Baby, like all the other enemies in the game, can jumpscare the player in the salvage minigames if the player fails to ward her off, or in the office. Toy Bonnie, Toy Chica, Withered Foxy, and the Puppet always attack by lunging at the player with their arms outstretched.
The sole frame of Phantom Freddy's jumpscare. Numerous animatronics from the game, these being Freddy, Bonnie, Chica, Mangle, The Puppet, Springtrap, Plushtrap, Funtime Foxy, and Ennard, appear in this level, and will jumpscare the player if they either take too long to find the party room, choose an incorrect path, or idle for too long in certain rooms. Freddy Fazbear's footsteps can be heard out in the West Hall during this brief period. Grimm Foxy is constantly stalking the player throughout the maze, and if he sees them, he will charge at them, resulting in a jumpscare if the player doesn't hide behind a cardboard cutout. The sound made when Bonnie and Jack-O-Bonnie attack the player. There are an aggregate of 50 distinctive animatronics prepared to creep you out, hailing from all edges of the FNAF universe. They all occur in the form of a jumpscare and end in the player receiving a Game Over screen (except Golden Freddy, who closes the game instead, or freezes it in the mobile version). These four animatronics are almost the same in terms of the mechanics.
The lack of quality of some jumpscares could be due to this limit as well, since the original image size is only 480 x 270.
Nightmare attacking the player, animated.
The sound made when Lefty attacks the player. Nightmare Foxy may spawn in front of the player whenever lightning strikes, and if they move in his presence, he will rush at them and jumpscare them. Funtime Foxy will jumpscare the player if they do not shut the right door on them when they leave their stage.
Ennard's jumpscare from Ultimate Custom Night demonstrates the other common style in the game, involving the violent shaking and movement of simple static images. Leaving it unattended will cause its music to stop, at which point the Puppet will begin to emerge from the present box in the Prize Corner. When the lights are disabled by Balloon Boy, the player is especially vulnerable to Withered Foxy's attack, as he can no longer be stunned with the now disabled Flashlight. Like Mangle, Ballora is not required with the shocker, instead she acts seemingly different from the other animatronics.
Funtime Freddy attacking the player, animated.
Not following Baby's instructions in Funtime Auditorium or trying to open the Private Room without the access card will result in Ennard popping out from the darkness and jumpscaring the player. There are two categories of prizes the player can "consume:" Food/Drink and Action Figures.
Nightmare Cupcake's jumpscare in the Blacklight Game Over Screen, animated. Freddy is the only animatronic in the first game that has two different jumpscares: one when the power goes out, and another if he enters The Office while the power is still on. Freddy and Golden Freddy are the only animatronics that are able to attack the player after the power goes out.
It's also the first time where all of the animatronics use the same sound when jumpscaring the player.
Usually, Springtrap will enter The Office from the door on the left and will attack when the Maintenance Panel is lowered. They will attack the player if they enter The Office and the player does not put on the Freddy Head within a short amount of time.
This version of the scream is louder than usual.
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